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There is a good chance this game going to have good autistic vehicle FPOV/cockpit gameplay. Not directly made by stormworks team but if they got influence from them. They are also working to produce an album version, designed for listening as music rather than integrated into a game, where the music is designed to loop and change procedurally. Their sound track for Carrier Command 2 comprises of a main theme, 3 in game tracks (each with 3 layers corresponding to a state of alertness) and a boss fight theme. We loved working together in this style and had been waiting years for a new opportunity to take that style further. Previously, they had produced a short 36 second main theme and soundscape for a small text based game we had developed called True Legacy. The Carrier Command 2 sound track is created by Chris Randle and Jon Daou, two brilliant composers who we have been working with for over 7 years and 5 games.
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The sound track created by Vangelis creates a unique identity and brilliantly supports the incredible visual visual design that tells the story of their neo-noir world. We are also inspired by original works of the 1980s, particularly of Ridley Scotts 1982 classic, Bladerunner.
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We are inspired by many well executed films and TV shows such as Tron Legacy and Stranger Things which capture the zeitgeist of an age gone by, in a way that captures the feeling of nostalgia and an appreciation of the styles of the era. In terms of music, we want to achieve a similar reflection of this era of gaming. Many parts of the art style make reference to this, with low poly graphics and pixel art. The direction of Carrier Command 2 is to mix the scope and precision of modern gaming with the creativity and pioneering spirit of the original game, and to celebrate the golden era of 1980s gaming.
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